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The following table lists which versions of Visual Studio are integrated with the binary version of Unreal Engine. As of version 4. However, VS is still supported. To configure Unreal Engine 4. Select the version of Visual Studio you wish to use as your preferred source code IDE in the editor from the editor preferences window. Also, earlier versions of Unreal Engine integrated with older versions of Visual Studio aren't covered in this document. However if you install or sync Unreal Engine from Perforce, you will need to manually run the pre-requisite installer. You need to do that before running any Unreal Engine tools you have built locally.

If you're installing Visual Studio for the first time, you'll want to make sure that you have the following options enabled. Right-click on the toolbar and select Customize at the bottom of the menu that appears. Click on the Commands tab. Select the Toolbar radio button.

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In the dropdown next to Toolbar , choose Standard. In the Preview list, select the Solution Configurations control. Click Modify Selection on the right. Set the Width to Then click OK. Click Close. Your toolbar should update immediately. Click the dropdown button, click Add or Remove Buttons , and then click on Solution Platforms to add the menu to the toolbar. Job Title. Company Size Company Size: 1 - 25 26 - 99 - - 1, - 4, 5, - 9, 10, - 19, 20, or More.

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Setting up the Android SDK for Xamarin.Android

After the installation completes, the Tools tab will show that the selected tools and extras were installed. The Platforms tab displays a list of platform SDK versions along with other resources like system images for each platform:. This screen lists the Android version such as Android 8. When all components of a platform are installed, a checkmark appears next to the platform name. If not all components of a platform are installed, the box for that platform is filled. Click - to unexpand the component listing for a platform.

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To add another platform to the SDK, click the box next to the platform until the checkmark appears to install all of its components, then click Apply Changes :. To install only specfic components, click the box next to the platform once. You can then select any individual components that you need:.

Notice that the number of components to install appears next to the Apply Changes button.

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After you click the Apply Changes button, you will see the License Acceptance screen as shown earlier. You may see this dialog more than one time when there are multiple components to install. At the bottom of the window, a progress bar will indicate download and installation progress.

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When the download and installation process completes this can take many minutes, depending on how many components need to be downloaded , the added components are marked with a checkmark and listed as Installed. When the Google repository is selected, additional packages may appear in the Platforms tab that were not available previously. Keep in mind that use of the Google repository is unsupported and is therefore not recommended for everyday development.

To switch back to the supported repository of platforms and tools, click Microsoft Recommended. This restores the list of packages and tools to the default selection. If you are using Visual Studio for Mac 7. These locations must be configured correctly before the Platforms and Tools tabs will function properly.